Children Designing Serious Games

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Children Designing Serious Games

It has long been a tradition in interaction design to involve users in order to better capture user needs and preferences. The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported. Where children are contributing to the design of learning materials their knowledge may be incomplete. This pap...

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This paper describes a study to investigate to what extent the use of sensitizing techniques can help children design a serious game for a surrogate population. In total 25 children aged 7. 8. and 9 from a UK primary participated in three design activities. The first session was intended to inform (sensitize) the children about life in rural China. The second session briefly taught the children...

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Designing serious games for elders

Games are often considered a pastime for the youth, and most digital games are specifically designed to appeal to this demographic. Recently however, there has been an increased focus on “serious games” intended to produce positive effects for elders (i.e., older adults aged 65 and above). Digital games have been shown to have potential beneficial effects on elders' cognitive abilities (e.g., [...

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Designing Effective Serious Games: Opportunities and Challenges for Research

Serious Games represent an acknowledged potential for instruction, because they are able to strongly motivate learners. They can also provide immersive environments where advanced users can practice knowledge and skills, also exploiting multimodal interaction. They can combine the effectiveness of computer processing and data storage, with high levels of attractiveness. Our work has investigate...

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Tools and Methods for Efficiently Designing Serious Games

Serious games are pedagogical multimedia products made to help learners develop specific skills. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating eno...

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ژورنال

عنوان ژورنال: EAI Endorsed Transactions on Game-Based Learning

سال: 2013

ISSN: 2034-8800

DOI: 10.4108/trans.gbl.01-06.2013.e5